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TRM Racing League Introdu... 06.02
NORL to open 1st NR2003 s... 27.01
Race2Play celebrates 3rd ... 15.01
BETA Testing and Competit... 15.01
DiRT 2 review posted @ Ou... 04.01
DiRT 2 Demo available at ... 30.12
NoTagsRacing 2010 29.12
Champion Motorsports Leag... 17.12
Racing Around the Clock 04.11
NASCAR 4 is being Revampe... 30.10
wing to spoiler ? 07.02
New dirt racing league 06.02
OWR 06.02
TRM Racing Leagues 04.02
TRM Racing Leagues 04.02
TRM Racing Leagues 04.02
offline league 04.02
Fabia S2000 Skins 28.01
I have been under a rock ... 26.01
None of the Mods work (Pr... 25.01
Renault R30 (2010) Textur... F1C
Škoda Octavia WRC - Deli... RBR
F1 2010 Season Icon F1C
2009 #99 Claritin Ford Fu... NSR
Kimi Räikkönen C4 - ALR... RBR
Räikkönen Citroen C4 - ... RBR
Billy Casazza codriver (B... RBR
Dale Earnhardt 2009 Ficti... NR2003
#51 GDP Racing SoBe NoFea... NSR
TV Hood and Bump on Board... NSR


Virtual Racing Chassis
  TRM Racing League Introduces New Site [06-02-2010 | DH | Comments (0) ]
TRM was originally set up to introduce new drivers to Online Sim Racing so you will find us a very friendly community always willing to Help out.

Our main aim at TRM is to Provide a Place for Everyone to Get together and to Link through to other Leagues so our Members and Members of other Leagues have a wider choice of places to race, and the opportunity to met new People! TRM is more than just a League - Its a Community, and you are more than welcome to join us.

We mainly run with ARCA Sim Racing which runs on a Tuesday & Thusday Night but we also cater for VHR, Rfactor, GTR Evo, Race 07, GTR2, GTLegends etc

Why not Try Running Your own League at TRM!

On our site you will find "Your Series - Your League" in which you get to run your own league using what ever sim you want (as long as we have it on our server) with help from us setting it up. You get access to the website to manage your own League / admin to your Forum area and an admin password for the sim.


All the Best
Steve Jones
_________________
Steve Jones
 
  NORL to open 1st NR2003 series [27-01-2010 | DH | Comments (0) ]
As most are aware, NORL has the only remaining NASCAR Racing 4 Series'. Well Come February 6th, 2010 we will look to start our first ever NASCAR Racing 2003 Season Series. We have been contemplating this move for the last few months and we wanted to make sure the time is right. I'd like to put an end to all rumors and the fears of some people by saying that this is in no way an intention to move people away from NASCAR Racing 4. If you have any questions at all about this feel free to private message me on this site or just ask me in the shout box. I want to go over all the details with you all so you can be aware of what's ahead. This new league will be known as the N.O.R.L. Hefty Series. We are going to have a short exhibition season that will consist of ten races. Each race will be run on Saturday night and the server will be locked at 9:00. These events will be thirty percent races excluding special events. Cautions will be on, damage will be set to moderate and we will have the lucky dog available. This League will run Project Wildfire's GNS Mod, which is available in our downloads. The field will be set to fifteen starters. Any starting spots left vacant will be filled by an AI car. Please note that you need to E-mail your cars to norlad4@gmail.com if you want to race. We invite everyone to come and join us as we cut the red ribbon and open up the first ever N.O.R.L. NASCAR Racing 2003 Series!
 
  Race2Play celebrates 3rd year [15-01-2010 | DH | Comments (0) ]
Race2Play celebrates third anniversary

Following an invitation-only beta period that included a few hundred drivers in late 2006, Race2Play opened its doors to the public three years ago on Jan. 15, 2007, launching a new era in multiplayer online racing. More than 4,400 events, 2 million laps and 4.6 million miles later, a worldwide community of some 16,000 drivers from 80+ countries is carrying Race2Play into its fourth year and onward.

With more than 850 cars and tracks for racing and 100+ series per season at Race2Play, no other organization presents the scope of choice and quality of competition. Race2Play is the No. 1 and first-ever such online organization to achieve the sanctioning recognition of an actual racing body, the National Auto Sport Association.

Driven by Race2Play's growth and success, planned expansions and upgrades of the service and proprietary website are on schedule for 2010.
 
  BETA Testing and Competition! [15-01-2010 | DH | Comments (0) ]
http://www.gprm.co.uk/forums/index.php

The Game is now entering BETA testing and will be released very soon. We have a competition running to design car paintjobs for the unofficial teams in the game.

Thank you for all the patience and we hope to show you soon the game up and running.

We're now on Facebook, Youtube and Twitter, join our facebook group and get all the latest news and exclusive content.
 
  DiRT 2 review posted @ Out of [04-01-2010 | DH | Comments (0) ]
A review of DiRT 2 has been posted at Out of Eight PC Game Reviews.
 
  DiRT 2 Demo available at Gamershell [30-12-2009 | DH | Comments (0) ]
DiRT 2 by Codemasters takes you on a stunning tour from Malaysia to Morocco and from London to LA in new and classis events.
Unleash the planet’s hottest licensed off-road vehicles in a range of mult-cars, solo and multi-class races set in new incredible environments. Step into your favorite driving seat and enjoy the revolution in off-road racing-DiRT 2
Keep and customize each unique vehicle with hundreds of conversion packs to take on different events on and offline.
For the committed Petrol-head, get under the bonnet and you’ll find plenty of options to tune your ride to your driving style.

The playable demo enables gamers to compete in two of Colin McRae: DiRT 2's exhilarating events. In the Trailblazer event, players take on the ultimate test of rally car against the challenging Moroccan terrain on a point-to-point track filled with flat-out straights and hair-raising hairpins in the Mitsubishi Eclipse GT. In the second event, gamers compete in a Landrush race at the spectacular Ensenada Port circuit set in Baja California, where players go wheel-to-wheel in an 8-vehicle riotous race over lethal bumps and killer jumps in the heavy duty West Coast Choppers Stuka TT
 
  NoTagsRacing 2010 [29-12-2009 | DH | Comments (0) ]
NoTagsRacing Online Sim Racing Community.
In Effort to pull the Community together,
All Skill Levels, Leagues, Tags or no Tags are Welcome.
Accepting Driver Applications for the upcoming 2010 season.
Featuring: VHR Cup, Truck, Aero88 and a WCORR Series.
We look forward to a fast clean 2010 season..
 
  Champion Motorsports League [17-12-2009 | DH | Comments (0) ]
Champion Motorsports – World Division

Champion Motorsports – World Division is part of the Champion Motorsports online racing community. The World Division races are scheduled using the GMT time zone. We use the full “league only” version of the ILMS (S’erie Internationale Du Mans) mod for rFactor developed by the Carpe Noctem Design Group in what are typically endurance style races lasting 1 ½ -2 hours in length. The World division events take place on Sunday evenings with qualification starting at 20:30 GMT. Beginning Feb 2010 we will be running 2 bi weekly events using GT and 4 class ILMS cars.

We offer clean, fair and enjoyable racing within a great community. No skill level is required, but we expect our drivers to be fair and respect one another!

Champion Motorsports has been running league based sim racing since 1999. Our community has grown over that time to become one of the most active in the sim racing league genre. We provide racing leagues and fun for multiple simulations, including rFactor, Simbin, iRacing and more! There is something for everyone. We welcome all skill levels and our focus is on the community and the “fun” aspect of things.

To find out more about us visit the Champion Motorsports website and click the “Start Racing” tab at the top of the page.
 
  Racing Around the Clock [04-11-2009 | DH | Comments (0) ]
L2RES and the Roller Coaster Ride Known as rFactor Endurance Racing.
SimHQ reports on rFactor endurance racing and the L2R 24 hour race held on October 24-25. The report includes a 230 screenshot slideshow and a 10-minute video.
 
  NASCAR 4 is being Revamped! [30-10-2009 | DH | Comments (0) ]
NORL is working like crazy trying to update Nascar 4. They have 38 different tracks from no plate Dega to Mosport to Banked Vegas. They also have a new update for Talladega that uses the sprint cup logos instead of Winston, and uses NR2003 textures. They also have the .ini fixes for Golden sands day and night. They have gauges, needles, caution lights, and even a couple score towers. They still are looking for new online members to race. check it all out!
 
  RACE On review @ Out of Eight [28-10-2009 | DH | Comments (0) ]
A review of RACE On has been posted at Out of Eight PC Game Reviews.
 
  Small leagues unite with NORL [22-10-2009 | DH | Comments (0) ]
N.O.R.L is looking to join forces with existing small NR2003 leagues to build a bigger racing community. N.O.R.L has been working day and night to rebuild Nascar Racing 4 and they managed to acquire new drivers into the game despite it being a older and less visible game. They has a extensive download section, they have a tracker for number availability, they have a forum database, a weekly newsletter, and pages to keep track of points.So if your interested in joining forces with N.O.R.L. check them out here:

Site: http://norl.freephpnuke.org
E-mail McFoley: norl@clearwire.net
 
  Noisy G27 Video [21-10-2009 | DH | Comments (0) ]
This G27 makes shocking noises!!

check it out HERE!
 
  ARCA Simracing 08 Special Offer by BlackFridayz [18-10-2009 | DH | Comments (0) ]
There is an exclusive deal going on between The Sim Factory and BlackFridayz.com. If you buy a copy of ARCA Sim Racing, you'll get a copy free. This is only for the first 50 purchases.

The directions on how to redeem your free copy are HERE
 
  IRacing Update-Lower Prices & Added Features [17-10-2009 | DH | Comments (0) ]
iRacing Announces Added Features, Lower Prices: Private Hosted Racing & Race Participation Program Introduced; Annual Subscription Cost Cut 37%; New Public Site Unveiled

BEDFORD, MA (October 15, 2009) – Members of iRacing.com’s popular motorsport simulation service will now enjoy additional features as well as lower subscription and content prices. The new pricing structure, which decreases the cost of an annual membership by 37%, goes into effect immediately. The new features, including private-hosted sessions and a program that awards credits for regular race participation, commence with the November 3rd start of iRacing’s 2009 - Season 4.

The announcement was made by Tony Gardner, iRacing’s president, who said the increased value for members was made possible by the service’s remarkable growth since membership was opened to the general public in August, 2008. Gardner also announced a brand new version of iRacing’s public Web site (www.iracing.com) designed to introduce prospective members to the inexpensive fun of online racing with authentic virtual versions of popular race cars and tracks.

“More than 15,000 people have joined iRacing.com since we fully opened our doors 15 months ago,” Gardner said. “Because our membership has grown rapidly, we are able to both lower prices and increase features. We anticipate that by adding value, we’ll increase the enjoyment of our current members and bring even more new members into our community.

“We are committed to making iRacing a thrilling experience for current and new members. The larger the membership, the better the racing will be for everyone. We believe that lowering our prices will open the doors to whole new segments of the racing community.”

Lower Prices

iRacing.com offers a variety of subscriptions, ranging from month-by-month to a new two-year plan that reduces the monthly cost of membership to less than $7.50. Additional content is also available beyond the three cars and seven tracks that come with every subscription. In each case, the new price is lower than its predecessor. A summary of the price reductions:


Term & Old Price:
1 month, was $ 19.00
Term, New Price, Reduction, New Monthly:
1 month, $ 14.00, -26%, $ 14.00

3 month, was $ 50.00
3 month, $ 36.00, -28%, $ 12.00

6 month was $ 90.00
6 month, $ 60.00, -33%, $ 10.00

1 Year, $ 156.00
1 Year, $ 99.00, -37%, $ 8.25

New Term, Price, Monthly:
2 Year, $ 179.00, $ 7.46


Cars were $15.00, now $ 11.95. -20%
Long Tracks were $20.00 or $25.00, now $14.95. -25% or -40%
Short Tracks were $15.00, now $11.95. -20%


Members who have recently purchased additional content are protected by a pair of price-guarantee programs. Any member who has bought content (cars and tracks) within the 30 days preceding the new pricing will receive within 14 days via e-mail a code for iRacing credit for the full amount of the difference between the old and new prices. Similarly, members who have purchased content between 31 and 90 days from the onset of the new pricing will receive a credit for 50% of the difference between the old and the new prices.

Racing Participation Program

Finally, the new Race Participation Program, an earned credit of up to $40.00 per year ($10.00 per 12-week season) will be available to all iRacing members regardless of subscription type, replaces the previous subscription purchase incentive program. Existing quantity purchase discounts of up to an additional 25% remain in effect.

“We want to encourage our members to race more frequently, and we’re going to reward them for doing so,” Gardner said in making the announcement. “Really, it’s a win-win deal for our members. People enjoy racing against other drivers, and bigger fields just add to the fun and make the racing better. Someone who takes full advantage of the ‘Credit for Race Participation Program’ will earn $40 per year.”

The details of the “Credit for Race Participation Program” are as follows:

• To qualify for iRacing credits a driver must participate in eight different race weeks in the course of a normal 12-week season in an individual official iRacing series. (Only Race Sessions in Official Series Count; sessions in Pro and Rookie series do NOT count, nor do sessions in Week 13.)

• For the purpose of the “Credit for Race Participation Program” a driver satisfies the participation requirement by scoring championship points in his or her race session, and completing at least 50% of the number of laps completed by the class winner. Races with an odd number of laps will be truncated. e.g. If the winner of an individual’s car class completes 17 laps other members of that class need to complete only eight rather than nine laps.

• In the case of a race with no finishers, the race will still count as an official session for the purposes of this program. Drivers who complete 50% of the laps completed by the driver in that class who has completed the highest number of laps will receive participation credit.

• For the purposes of this program a driver may participate at any series for which he or she is eligible. (e.g. A driver holding an A license may participate in B, C, or D level races.)

• Payouts are $4.00 iRacing credit per official C or D level series and $7.00 iRacing credit per official A or B level series. Maximum credit per season is $10.00.

• iRacing Credits earned under this program will be calculated during Week 13 of that season. A promotion code will be generated for the proper amount of credit for each member and then e-mailed to the member prior to the start of next season.

“By both reducing and restructuring our prices, we’re encouraging our members to have more fun by racing more frequently, with more cars on more tracks, thereby increasing the value of their memberships,” Gardner said.

Hosted Private Sessions


As a new option in addition to the official weekly schedules of more than 15 regular rookie, regular and pro series, iRacing will now offer its members hosted private sessions.

For a single $3.00 hosting fee any iRacing member may organize a private race, using a variety of cars and tracks in the iRacing inventory, which is open to any other iRacing members, without additional charge and regardless of their license level.

At the option of the organizer these race and/or test sessions may be open to any iRacing member or made private through use of a password issued to a group of members of the organizer’s choosing. While the race organizer may maintain a point structure for a series of these events, a member’s official iRating and Safety Rating are not affected by the results of any hosted private session.

Gardner noted that the creation of hosted private sessions opened the service up to a large group of online racers who preferred racing in a private-league format.

“A lot of sim racers have organized their own leagues – groups of friends who like to race together,” Gardner said. “Our existing structure organizes races basically according to skill level, which is what our current members want. From the start we planned to eventually add private racing to the mix. We believe that the private league racers will join the service to take advantage of this new functionality, but will also try out our structured racing, like it, and add that to their schedules.”

New Web Site

With the advent of each new 12-week season iRacing.com updates its Members Web site with new features and functionality, the place where iRacers go to race, socialize and keep up with all things iRacing. For prospective members who want to learn more about the iRacing service and community, an all-new version of the company’s Public Web site has been launched today. Reflecting what’s been learned in the 15 months since the service opened to the public, the new site provides a clearer and more complete introduction to the fun of iRacing and affords an easy way to become a member.
 
  ARCA SimRacing Update [12-10-2009 | DH | Comments (0) ]
ASR 08 UPDATE 1.04 :: 10-2-09

PHYSICS CHANGES:

1. Daytona and Talladega front-end geometry change to 09 Specs/ Aero changes and slight physics re-work to decrease hyper-sensative buffering in draft
2. Rockingham suspension and physics updated
3. Radial Tires added to Short Tracks - removed Bias-Ply tires
4. Salem physics changed in reference to item #5
5. Limit spring settings on short tracks where users are bottoming out car causing graphic glitch of tires coming through the fenders. These tracks like Salem and Rockingham would not be able to run with these low springs in life so minimum settings have been changed
6. Various front-end geometry changes at ST and INT tracks to comply with 09 specs
7. Pocono Scuffs fixed
8. New wear parameters at Rockingham added for global test...will be added to all tracks and customized for next patch
9. Fixed default gears at MIS for AI

TRACK CHANGES:

1. Toledo, Daytona, Talladega, Salem and Rockingham grip level changes to comply with 09 data telemetry
2. Berlin Pit issue fixed
3. Nashville Access Road Scoring issue fixed
4. Salem - Fixed gate clipping issue
5. Added white line and cones to pit exit and adjusted pit out poly
6. Fixed scoring issue when pitting off backstretch access road
7. Fixed Rockingham laps to 312 (2008 event detail)

SOUND CHANGES/ADDITIONS:
1. Removed outside shift sounds
2. Added PitSound Package provided by Maxx_Power ((http://www.maxxxpower.net/projects/MaxxxPowerAudio/index.html))

TRACK ADDED:
1. ARCA MOUNTAIN SPEEDWAY - Formerly Joesville Speedway provided as one of six tracks to be given to TSF.
A. Rebuilt entire infield and scoring loops to allow full field of cars
B. Rebuilt various other items through the track
C. Added Multi-Grooved surface
D. Added Live-Track Technology
E. Various texture Changes
 
  RWD Rallycross Version 2 [12-10-2009 | DH | Comments (0) ]
New version of RWD Rallycross is now out on www.madcowie.com Special thanks to Ollie from TCL for his use of the BMW M3, Volvo 240 and RS500
25 skins included. Will be used this winter on sim-stox for a 12 round series.
 
  New World Rally Championship coming for the PC in [05-10-2009 | DH | Comments (0) ]
A new FIA World Rally Championship game is on the way for PC, PS3 and Xbox 360.

It's being developed by Black Bean Games and in-house studio Milestone, which previously produced SBK Superbike and MotoGP.

"Milestone has been working hard on this title and our expectations are really high," said Black Bean boss Virgilio Bixio.
 
  Rockingham coming to LFS [25-09-2009 | DH | Comments (0) ]
The UK based Rockingham race track has been confirmed by the developers of Live For Speed as the next location for the sim, showing also the work in progress screenshots. The track will be released as the initial part of the S3 content.
 
  iRacing: IndyCar Coming! [16-09-2009 | DH | Comments (1) ]
iRacing.com to Put IndyCar Series Fans in the Driver's Seat: Virtual Indy 500 Next May Highlights Partnership with Indy Racing League, Indianapolis Motor Speedway and Dallara

BEDFORD, MA (August 22, 2009) - iRacing.com to Put IndyCar Series Fans in the Driver's Seat: Virtual Indy 500 Next May Highlights Partnership with Indy Racing League, Indianapolis Motor Speedway and Dallara

Sonoma, CA (August 22, 2009) - IndyCar Series racing fans won't just be able to attend the Indianapolis 500 in person next year, or watch the broadcast at home - on the 2010 Memorial Day weekend anyone in the world who has a PC and a broadband internet connection will be able to drive in a stunningly realistic virtual version of the race.

Under the terms of a multi-year partnership with the Indy Racing League, iRacing.com's motorsport simulation service will offer fans the opportunity to compete in virtual versions of IndyCar Series and Firestone Indy Lights races on a variety of tracks, including Indianapolis Motor Speedway, beginning this fall. Additionally, iRacing will feature faithful digital reproductions of both series' Dallara chassis.

"This November, before the end of the first year of the Speedway's 100th anniversary celebration, hundreds of thousands of fans who have attended the Indy 500 in person and millions more around the world who have watched this classic American sporting event on television will have the opportunity to sample for themselves the challenge of driving a Dallara IndyCar Series car at Indianapolis Motor Speedway," said Dave Kaemmer, CEO & CTO of iRacing.com Motorsport Simulations. "When our virtual version of Indianapolis Motor Speedway is completed next month, we will have in inventory or under construction 12 of the 17 venues on which the IndyCar Series will compete in 2009."

Additionally, iRacing.com sponsors IndyCar Race Control, the section of www.indycar.com that displays a real-time leaderboard and brings fans multiple live in-car video feeds during IndyCar Series competition.

"Our fans are tech-savvy and enjoy being actively involved in our races," said Terry Angstadt, president of the commercial division for the Indy Racing League, the sanctioning body of the IndyCar Series and Firestone Indy Lights. "One of the things that makes IndyCar Series racing unique is the diversity of venues in the series. iRacing puts drivers, team members and fans into their own virtual driver's seat of an IndyCar Series or Firestone Indy Lights car to enjoy racing one another on demanding short ovals, scenic road courses, high-banked superspeedways, and of course, Indy."

Italy's Dallara Automobili, the company that designs, manufactures and supports both the IndyCar Series and Firestone Indy Lights cars, is collaborating with the iRacing tech team in developing the two vehicles.

"It was iRacing's demonstrated ability to work closely with the manufacturers of the cars already in its inventory that persuaded us to grant them permission to build virtual versions of the Dallara I 09 and IP 09," said Andrea Toso, Dallara Automobili's head of research and development and US racing projects leader. "It has been an interesting project, and we continue to enjoy working closely with Dave Kaemmer and his engineers."

In April a crew of iRacing laser-scanning technicians captured the dimensional data and graphic information used over the last several months to build a millimeter-accurate version of the historic Indianapolis Motor Speedway track that will be correct right down to the detail in the famous Yard of Bricks at the Start/Finish line.

The iRacing version of Indianapolis Motor Speedway will include both the 2.5-mile oval used for the Indy 500 and Brickyard 400 NASCAR race and the 2.621-mile road circuit that is home to the Red Bull Indianapolis GP world championship motorcycle event.

"Hundreds of thousands of patrons visit Indianapolis Motor Speedway each year," said Chris Schwartz, Indianapolis Motor Speedway vice president, marketing. "Now they will have an opportunity to experience the Brickyard at speed from the seat of a simulated race car. Competitors will tell you how dramatic Turn 1 can be in an IndyCar, NASCAR or on a MotoGP bike at speed - for the first time fans will be able to share that experience."

For Kaemmer, who is widely acknowledged as a pioneer of realistic racing simulations, Indianapolis represents a return to his roots. It was 20 years almost to the month that Kaemmer's first motorsport title, "Indy 500", was published.

"Looking back, I guess that 'Indy 500' was groundbreaking, at least given the technology of the time," Kaemmer said. "What is exciting for all of us on the technical team at iRacing is that we can now build virtual cars that perform in exactly the way as their real-world counterparts. Everything that is adjustable on the physical car is adjustable on its virtual counterpart and the digital car responds to those adjustments just as the carbon fiber and metal car does. That's why Justin Wilson and Dale Earnhardt Jr., as well as many other professional racing drivers, use our service not only for fun, but also to prepare for real-world test sessions and races. And because our motorsport simulation service is internet-based, enthusiasts from all over the world can drive and take part in races. All it requires is a reasonably up-to-date computer, a broadband internet connection and an inexpensive steering-wheel and pedal set."
 

Virtual Racing Chassis Re... 07-11
GTR2 Review 31-10
Motorcityracin: Inter Lea... 24-11
Grand National 1970 Inter... 24-11
Rallying Around Richard B... 24-11
netKar Pro - How Real is ... 24-11
CRC Cheat 07-11
RBR 2002 Season Addon Pre... 24-10
Formula One Championship ... 20-10
Squadra Corse Alfa Romeo ... 06-05

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Games: 132
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Articles: 157
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Mods: 309
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Comments: 23052
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Developers: 4584
First-Racing
Date: 2007
Developer: First-Racing
Demo: No
Grand Raid Offroad
Date: 2007
Developer: Asobo Studio
Demo: No
ConceptRS
Date: TBA
Developer: Binary Fortress Software
Demo: No
KART Champions
Date: 2007
Developer: SE Games
Demo: No
Driver\'s Republic
Date: 2007
Developer: Simcito
Demo: No
Xpand Rally Xtreme
Date: 2007
Developer: Techland
Demo: Yes [300 MB]
Grand-Am Racing 07
Date: 2007
Developer: Fusion/iDTI
Demo: No
SBK-07: Superbike World Championship
Date: April 2007
Developer: Milestone
Demo: No
RACE 07
Date: Q2 2007
Developer: SimBin
Demo: No

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